Reactoonz 2 is a 7×7 flowing video space game. Wins are accomplished by getting at least 5 images in groups. These are eliminated and new images top off the network. Overflows go on until any longer wins can’t be made. An irregular one-looked at image type vacillates on each new round. Assuming fluctuating images structure a triumphant bunch, a solitary ELECTRIC WILD is made haphazardly on any spot of the eliminated images. Moreover, FLUCTOMETER gathers every one of the eliminated fluctuating images and makes 1, 2 or 3 ELECTRIC WILDS haphazardly when full, after all successes and fountains work out. All non-WILD, one-looked at and two-peered toward images eliminated by an ELECTRIC WILD through wins or WILD PAIR EXPLOSION are considered charges to the QUANTUMETER. QUANTUMETER has 4 energize levels and holds to 135 charges. Level 1 requires 55 charges, level 2 requires 85, level 3 requires 110 and level 4 requires 135. Level 3 is the completely energized territory of QUANTUMETER and level 4 is its cheated state. QUANTUMETER keeps on charging in the wake of delivering an ENERGOON, yet delivering GARGANTOON incapacitates it. On the off chance that the QUANTUMETER doesn’t arrive at level 3, it releases ENERGOON WILDS to the framework. Level 2 releases a solitary 2×2 ENERGOON WILD, at an expense of 30 charges. Level 1 releases 4 images of 1×1 ENERGOON WILDS, at an expense of 55 charges. On the off chance that the QUANTUMETER is at level 3 or above, GARGANTOON WILDS are released on the network. Level 4 adds a x2 multiplier for all wins including GARGANTOON WILDS, however just a solitary x2 multiplier is utilized for each triumphant group. Level 3 releases a solitary 3×3 GARGANTOON WILD.