Now is the ideal time to encounter the sweet taste of progress, with the most recent jewel from Play’n GO, Honey Rush. The primary hexagonal flowing framework space from Play’n GO, experience another element of interactivity with 37 images on the matrix! Highlighting shimmering precious stones, gold, silver and bronze coins in addition to an entire posey of wonderful bloom images, match no less than five indentical images in a group to get a success. Bunches can be made in any shape on the matrix, all you want is for every image to be nearby undoubtedly another image to have the option to frame a piece of the group, so there’s a lot of chances to win. When a bunch is framed, it will vanish clearing a path for new images to drop onto the framework with a possibility making new group; with the extra images. During any non-winning twists, the Worker Colony component can be haphazardly enacted to change images that encompass the center image in the matrix to match it, making a bunch and cleaning it off of the lattice! Honey Rush likewise includes a Rush Meter which, when filled, will set off the Rush element. The quantity of images in each group you make will add to completely filling the meter (so a bunch of six images will top the meter off to six). The Meter has four distinct levels which can be reached by filling the meter on a solitary twist in each level. There are four levels, and as you enter each level you’ll snatch several rewards to help you on your way.